So I was reading this at the Escapist:
A former IGN editor is being accused of “journalistic misconduct” over the website’s 2006 review of Prey.
Former IGN editor Doug Perry (currently employed at Gametap), was cited by another former IGN editor as working closely with a publicist at 2K Games on securing a good rating for 2006′s Prey.
And I went to read Perry’s defense, and what others were saying, many of those not happy with him.
These things happen, you are probably thinking why post this now on this blog; the thing is I remembered that name from somewhere, and suddenly I got it! This is the guy that made the FO:BOS preview that caused me almost to have a fit a few years ago!
Just read this:
Take Fallout: Brotherhood of Steel for instance. A unique, diehard RPG from Black Isle on the PC in the late 1990s, Interplay is borrowing Snowblind’s superb model for action-adventure games (Baldur’s Gate: Dark Alliance) and infusing Fallout: Brotherhood of Steel with its visuals, camera angles, and pretty much everything else.
Hardcord RPG fans of the PC game might look at the transition as a sellout, but Interplay likes to see it as a transition, a slight departure, and least for now. One could also see the glass half full. The series has not died with the massive changes seen at Interplay in the last three years, and the company feels confident enough to deliver it to the consoles in a more action-oriented fashion. I’m happy to see it. Plus, I’m not a real big RPG fan, so this rendition makes it far more palatable.[...]It’s got a quicker pace, a stronger emphasis on combat and it’s instantly accessible, all of which are excellent qualities, and frankly, I don’t see anything wrong with that. Add in about 50 missions and 20-25 hours of gameplay, and you’re grooving come this October. In fact, stepping back a bit, Fallout: Brotherhood of Steel looks to be one of VU’s more intriguing games of 2003.
So after this I have to join the ranks of those that are suspicious of his conduct