
Well this was an exciting week, and the repercussions are still going on. Neoseeker has this piece on the NMA ninja survey of the Fallout 3 demo:
With James Bondian resolve, two ardent Fallout fans – with the help of wub-sites Gamernode and Madshrimps – insinuated that they were members of the press, in order to get behind a closed-door, 45 minute demo of Bethesda’s upcoming Fallout 3 game. The game is not due for another year, but the demo showed quite a lot – and of what they did see, the two diehard Fallout fans, who go by the assumed aliases of Brother None and SuAside, were unimpressed.
While the two enjoyed some aspects of the game, such as the graphics, and aspects of character design, their extensive impressions of the game, as they have posted on No Mutants Allowed, are permeated by lack of optimism in the game’s overall direction. Of course, the ‘fan’s fans’ of the Fallout 3 series will be the hardest people to impress with the game. Nonetheless, it is refreshing to have a fan’s view of the game, as Brother None and SuAside relate many sincere reservations concerning 2008′s Fall release of Fallout 3. Presumably, many of these reservations are shared by the legions of Fallout fans out there, who consider the first two games to be some of the best RPGs ever made.
Aeropause has an editorial on Fallout 3 and dialog, following Emil’s interview to 1Up:
Now, Bethesda has decided that we do not need huge branching discussion trees like this, becaue they do not want the player to miss out on something. I hate to tell them, but the ravenous fans that have been waiting for this game for so long, they remember when Interplay was a good company. Those fans would have researched and played through every possible dialogue tree possible through multiple plays.
Well Emil already explained this, as you might remember.
And finally on the PCWorld blog you can find this piece against NMA’s adventure on the Fallout 3 world:
I can’t remember the last time I saw a feature as meticulous, as literal, as utterly photographic. I’m counting somewhere in the vicinity of 10,000 words of fastidious blow-by-blow obsessing over the 45 minutes Xbox 360 demo Bethesda’s Pete Hines was running in the GCDC press center, a demo Hines explicitly instructed attendees not to record…no ifs, ands, or buts.
So, to be perfectly honest, I’m a little disappointed to see that these guys thought it’d be just dandy to apply “for the demo showing in name of another media company,” video the whole shebang, then transcribe it with unsanctioned screen grabs. Me envious? You better believe it. I had a recording device too, and I would’ve killed to use it. But I didn’t, because playing games is something you do in front of your computer or TV, not at the expense of a respected industry publisher.
Brother None already explained on the comments sections why he feels the author of the piece is wrong. Time for me to comment on the issue too, I’ll leave it here since it’s impossible for me to comment there:
Hello Matt, this is Briosafreak from Fallout3:a Post Nuclear Blog.
First let me correct you on one thing, I send the pics to NMA, and I was thousands of miles away from Leipzig, the pics were released to the public by Bethesda before the article.Maybe you could edit that part.
I disagree on your negativity towards the detail of the NMA piece, instead I find it comendable. Still if you read the previews of Ron Burke at Gamingtrend or Brendon Lindsey at Gamenode you’ll find other examples of extremely detailed pieces, NMA was the most thorough but not the only one.
Finally as you can read here there was a time Bethesda allowed fansites to see the demoing of the games by themselves, if it discriminates Fallout fans than it seems reasonable they use direct action in order to better cover the game and give the info their viewers deserve, the best possible, as it should be on the gaming media in general.
All the best for the future
Briosafreak
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Filed under: Bethesda, Bethsoft, Consoles, CRPG, Entertainment, Fallout, Fallout 3, Fallout Fans, Fallout3, Leipzig GC, News, NMA, Opinion | 11 Comments »