From the mouth, er, fingers of Gary “VXSS” Noonan:
When will you all be allowed, if at all, to comment on this months feature in GI.
Most likely never. We give magazines the information to give to you all so that we don’t have to. Allows us to keep working.
From Matt “GStaff” Grandstaff:
As mentioned by VXSS, we’re not commenting on the information reported in the magazine…sorry guys
If you, the developers, want the fans’ input on how to improve the game, why is no information released until things are already set in stone?
I can assume the answer is, “My boss tells me not to,” but can you prove my assumption to be wrong?Because as you put it, we, the developers, arent PR. As much as many of us may want to, it is not our task to relay snippet of info after info to the general public. So, in a sense, yes, it is a case of “My boss tells me not to”, but we also understand why, being on the inside. As for things being released before the stone chiseling, we all know just how much more gas would be thrown on the flames if info was released then pulled back because of changes. Happens with all games…. simple knowledge there.
Actually by not replying to the many doubts left by the GI article they are endorsing the rampant rumors and the wild number of interpretations that is going around, and that doesn’t seem a good idea, in public relations terms.
Oh well that’s life for you, still I have a feeling that in a year from now (or less) we will be reading words like this one from J.E. Sawyer after Van Buren:
How does the fan base hinder/help the projects that you’ve worked on?
They offer feedback. Some of it is good, some of it is not. They can also be evangelists, for good or ill. I’ve encountered people in the remote corners of the internet who have a completely incorrect understanding of what was intended for Van Buren simply because information wasn’t communicated properly to them. Partially our fault sometimes, of course.
Filed under: Bethesda, Bethsoft, CRPG, Fallout 3, Fallout Fans, Fallout3, Misc., News, Opinion, PS3, XBox360 | 11 Comments »
