Someone actually says something regarding Fallout 3

ricardo.jpg

Too many questions were answered today by the developers about themselves, I’ll get back to that tomorrow. I just wanted to quickly show a few replies by Ricardo “Socrates200x” Gonzalez , a programmer working on Fallout 3, that seem quite interesting:

As much as I’d like to hook up certain people to a Clockwork Orangesque device that forced them to appreciate the awesomeness of the classics, I think the only thing it would get me is a high electricity bill. As cool as it would be, I don’t think FO3 will make the population at-large appreciate the classics anymore than modern literary works drive the masses to read Shakespeare. ( “OMG hamlet rox soo much. i luv the dagger scene in act iii” “dagger scene is macbeth LOL NOOB!!1″ ).

Question: One question for the dev that I always wondered about is what are your stances on violence, mature contents in games? Do you guys have a target audience in mind?

For those ill at ease about the possible lack of mature content in FO3, the devs have a thread on the internal forums titled “Sick S%^& You’d Like To See In the Game”, which contains various uncensored depraved ideas for content / gameplay / dialog, a goodly portion of which are either already implemented or in development. Yeah, I’m not too worried about FO3 being “watered down”…tongue.gif

Question: Building on that question, do you generally prefer minimal UI’s that focus on immersion but give less info (ie fight night round 3 on the 360/ps2 which has no bars, but deforms the boxer’s faces to show damage) or larger UI’s that provide more information and functionality, but take up screen realestate (like the UI in a civ game)?

I’m a fan of immersive UIs, myself. UIs like the ones in Metroid Prime or Half-Life, where the HUD is part of the character’s environment instead of a seperate entity, suck me further into the game world, which equals more play-time for me. FO3’s UI passes my immersion test…I’ll leave it at that…

Question: There’s an obvious question that everyone wants to ask, and you can’t answer, but here’s a follow up that should be alright. Is the pipboy interface from fallout immersive in your opinion, since the pipboy is literally something you’re supposed to have with you?

I’d say yes. Fallout 1’s Pipboy UI is an example of a UI that’s part and parcel of the game world, and so lends itself to this crazy thing we call “immersion”. Diablo II would be the inverse of that. While its UI wasn’t too intrusive, I can’t imagine my Barbarian carrying around two huge red and blue orbs.

Interesting. Thanks SpaceKungFuMan for creating the topic.

7 Responses to “Someone actually says something regarding Fallout 3”

  1. Whee! I finally stopped being lazy and registered so that I can leave comments instead of just lurking.

    Wanted to say– hurrah! Nice post. I hope this means that we’re going to get some form of the classic interface. I’m also glad to see that the game’s “Sick Shit” spirit is alive and well.

    Now if you’ll excuse me, I’m in the middle of replaying Fallout 2 and I just finished the Vault City quests…

  2. I’m replaying it too, slowly, since this blog is taking me more time than I thought.

    And welcome!

  3. Remeber what rosh said? Well, remember that… Heavy UI gets in the way of seeing the action…

  4. Yeah, true. Still other things still don’t add up. Don’t be restless young Tiago, definitive info is just around the corner, in less than a month.

  5. I know, I know… Which doesn’t ease me at all, but whatever… Let’s just wait and flame… ehrm… I mean, wait and see, wait and see ;)

  6. Curious fact number one, this dev looks like a lost twin brother of a friend of mine. Curious fact number two, that friend is a programmer. Curious (and spooky) fact number three, my friends name is also Ricardo…

  7. You have dorkylooking friends, Brio

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